Eles save Invokes for spikes, spam chain where stuff is balled up. First ele blinds melee #1 on other team, second ele blinds ele #2. If there is a ranger, first ele blinds earth shaker war, second blinds the ranger.
On relic maps, gale ele should be using gale on the enemy snarer when he has the opportunity, this bar also has make haste which is for the runner, obviously. Runners would usually be #1 & #6
Our snare should be snaring the enemy runners as much as possible (note, our snare should have a 40/40 earth set)
Prot should maintain a veil on runner and Aura whenever a war gets nearby and is likely to KD (or an ele with gale)
Heal, mes, snare and the other aob should be blocking and snaring the opponent's runner.
On forgotten shrines prot + ghost cap the bottom shrines which our snare does the best he can to snare the opponent's ghost.
KotH maps - make haste the guy who has ghost at :05, and the ghost asap right after. Run to the centre, get song up ASAP and attempt to block the enemy ghosts from getting on the shrine.