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Build + Info HA weekend Icon_minitimeSun Jun 21, 2020 2:55 am by Pursh

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 Build + Info HA weekend

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oze
Lion walking amongst mere Anet staff
oze


Posts : 246
Join date : 2010-05-06
Age : 34

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PostSubject: Build + Info HA weekend   Build + Info HA weekend Icon_minitimeSat Aug 20, 2011 2:39 am

Build + Info HA weekend Hadervinvoke

Eles save Invokes for spikes, spam chain where stuff is balled up. First ele blinds melee #1 on other team, second ele blinds ele #2. If there is a ranger, first ele blinds earth shaker war, second blinds the ranger.

On relic maps, gale ele should be using gale on the enemy snarer when he has the opportunity, this bar also has make haste which is for the runner, obviously. Runners would usually be #1 & #6

Our snare should be snaring the enemy runners as much as possible (note, our snare should have a 40/40 earth set)

Prot should maintain a veil on runner and Aura whenever a war gets nearby and is likely to KD (or an ele with gale)

Heal, mes, snare and the other aob should be blocking and snaring the opponent's runner.

On forgotten shrines prot + ghost cap the bottom shrines which our snare does the best he can to snare the opponent's ghost.

KotH maps - make haste the guy who has ghost at :05, and the ghost asap right after. Run to the centre, get song up ASAP and attempt to block the enemy ghosts from getting on the shrine.
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Zuri
saviour of the lions



Posts : 87
Join date : 2011-06-08

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PostSubject: Re: Build + Info HA weekend   Build + Info HA weekend Icon_minitimeSat Aug 20, 2011 2:45 am

Quote :
Prot should maintain a veil on runner and Aura whenever a war gets nearby and is likely to KD (or an ele with gale)
Stabil Ghost when he is capping to prevent KDs, Song should also be up. Likewise, Gale should be used on enemy ghosts in KoTH to prevent capping.

Quote :
On forgotten shrines prot + ghost cap the bottom shrines which our snare does the best he can to snare the opponent's ghost.
Snarer should keep ghost snared / blocked, so only the Prot is capping. Prot has to maintain veil on our ghost to prevent the same and to insta-remove Grasping.

Quote :
KotH maps - make haste the guy who has ghost at :05, and the ghost asap right after. Run to the centre, get song up ASAP and attempt to block the enemy ghosts from getting on the shrine.
On KoTH maps, one of the AoB has to bring ghost (either 1 or 2, whoever is holding his hands gets MH), on any other map the Prot has to take the ghost.

Profane should also be used on a corpse on the altar ASAP to render the Prot useless, then we can Gale the infuse while we spike down their Ghost and cap.
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Pursh
saviour of the lions
Pursh


Posts : 76
Join date : 2008-10-11
Location : Moscow

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PostSubject: Re: Build + Info HA weekend   Build + Info HA weekend Icon_minitimeSat Aug 20, 2011 2:57 am

wtf team, i thought we were all bringing mantras to counter spikes...
i am disappoint elephant
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oze
Lion walking amongst mere Anet staff
oze


Posts : 246
Join date : 2010-05-06
Age : 34

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PostSubject: Re: Build + Info HA weekend   Build + Info HA weekend Icon_minitimeSat Aug 20, 2011 3:15 am

Pursh wrote:
wtf team, i thought we were all bringing mantras to counter spikes...
i am disappoint elephant

If our backline is bad enough that we need to all bring mantras to beat spikes, I guess it's time for us to find new monks.
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Pursh
saviour of the lions
Pursh


Posts : 76
Join date : 2008-10-11
Location : Moscow

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PostSubject: Re: Build + Info HA weekend   Build + Info HA weekend Icon_minitimeSat Aug 20, 2011 3:19 am

damn oze, u harsh as hell afro
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