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 Guild Hall basics - Druid's Isle

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3 posters
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oze
Lion walking amongst mere Anet staff
oze


Posts : 246
Join date : 2010-05-06
Age : 34

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PostSubject: Guild Hall basics - Druid's Isle   Guild Hall basics - Druid's Isle Icon_minitimeFri Jun 10, 2011 12:02 am

I am bored, it is pissing it down outside and no-one is online, so I am going to spam the forum with random (potentially) useful stuff.

So most guild halls have some unique thing about them, in Druid's Isle it's the vine seed and the effect Font of Maguuma while stood in the water. The vine seed (which spawns in the base south of the lord pit) is used to create a bridge in to the back entrance of the base.
Now putting that seed in too early can be a bad tactic as it gives the opponent more movement as they can get in and out of their base from two directions other than one. It can also be beneficial if we are evenly matched at stand and not doing anything as it allows someone to enter their base (ranger) and kill off a few npcs which will in turn force them to react to that.

When fighting at the flag stand, everyone, and I mean everyone should be stood in the water. One pip of regen doesn't sound like much but when you break it down it is 2 hp per second. 2 hp per second on 7 members of your party - this adds up to a maximum of 840hp per minute across your whole party. I shouldn't need to tell you that's a lot of energy saved for our monks. Even if our entire party has several pips of degen it still helps remove pressure, so whenever you are within range of the water be stood in it.
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Grandma
Lion walking amongst mere Anet staff
Grandma


Posts : 415
Join date : 2008-10-01
Age : 32
Location : London

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PostSubject: Re: Guild Hall basics - Druid's Isle   Guild Hall basics - Druid's Isle Icon_minitimeFri Jun 10, 2011 2:32 am

I think everyone should just check out all the different GH's, explore them. So we know where to go a bit better xD

When we went against Isle of Wurms I pretty much had no idea where I was most of the time Very Happy
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sawyer einherjar
Lion walking amongst mere Anet staff
sawyer einherjar


Posts : 250
Join date : 2008-10-05
Age : 37
Location : The Netherlands

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PostSubject: Re: Guild Hall basics - Druid's Isle   Guild Hall basics - Druid's Isle Icon_minitimeFri Jun 10, 2011 4:57 am

i think even better obeserve GvG matches really then you can see where every1 runs and what they use as well instead of just being like Surprised you can walk here as well Razz then like mb no1 ever goes there Razz
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Grandma
Lion walking amongst mere Anet staff
Grandma


Posts : 415
Join date : 2008-10-01
Age : 32
Location : London

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PostSubject: Re: Guild Hall basics - Druid's Isle   Guild Hall basics - Druid's Isle Icon_minitimeFri Jun 10, 2011 8:33 am

true say true say, observing GvG ftw
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PostSubject: Re: Guild Hall basics - Druid's Isle   Guild Hall basics - Druid's Isle Icon_minitime

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