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 HA Invoke spike

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oze
Lion walking amongst mere Anet staff
oze


Posts : 246
Join date : 2010-05-06
Age : 34

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PostSubject: HA Invoke spike   HA Invoke spike Icon_minitimeSun May 15, 2011 11:06 pm

HA Invoke spike Invoke11

Observations/Improvements
So we won a couple games last night, some general observations from what worked and what didn't work so well.

Some things that need to be improved on:
1) Communication - During and between the matches there were only really 3 of us talking, even if you are just saying "watch #" or "blind #" communication helps a lot, if a target is low, ping it and say "this is low" or something to that effect.

2) Spikes - we had some pretty good spikes. But from what I noticed often some damage was not coming on time sometimes too late or too early or lacking a dervish on the target. When we had everyone on the target at the correct time, things died instantly and that was nice, the more spikes like that the faster we will win.



This build is about the most simple thing we can play atm, it's just spike on 1 on the called target and in theory it will die and due to invoke's aoe it will hurt others too.
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Grandma
Lion walking amongst mere Anet staff
Grandma


Posts : 415
Join date : 2008-10-01
Age : 32
Location : London

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PostSubject: Re: HA Invoke spike   HA Invoke spike Icon_minitimeMon May 16, 2011 7:25 am

lets run this now! We need more people Very Happy

we should get ppl playing the same roles to get used to it! then again its all invoke but still... lets get active! dont need to be playing 24/7 (lies you do) but just actively getting involved in some stuff Smile
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